﻿//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace SteamAudio
{
    public class SerializedData : ScriptableObject
    {
        [SerializeField]
        public byte[] data;

        public static SerializedData PromptForNewAsset(string defaultFileName)
        {
#if UNITY_EDITOR
            var fileName = EditorUtility.SaveFilePanelInProject("Export", defaultFileName, "asset",
                "Select a file to export data to.");

            if (fileName != null && fileName.Length > 0)
            {
                var dataAsset = ScriptableObject.CreateInstance<SerializedData>();
                AssetDatabase.CreateAsset(dataAsset, fileName);
                return dataAsset;
            }
#endif
            return null;
        }
    }
}
